Halo 5: Forge - Experis
Halo 5: Forge is a PC game port of the forge mode seen in Halo 5. Forge allows players to create maps, objects, and game modes in halo using halo assets.
Quality Assurance Consultant
My role on Halo Forge was to test the new assets and features transferred to PC. I also tested the many new controls presented for PC to make them for friendly for PC users.
Divergence: Online - Stain Glass Llama Studios
Divergence is a hardcore Indie MMO. Divergence features a player driven crafting economy and voxel based terrain allowing players to model and build bases with the land around them.
As a World Builder, it was my job to create the various islands in the world of Divergence. I placed the terrain, foliage and modeled the geometry in Unity.
Super Thrust Busters - Interesting Shape
Super Thrust Busters is a 5v5 third person shooter. The maps are solar systems with planets that have their own gravity and weapon pickups. Thrust Busters has 4 classes and 5 maps.
Lead Level Designer
As the Level Designer Lead, I was in charge of overlooking a small design team and creating the maps for the game. I also helped design the custom Gravity systems for each planet.
ATMA - Team Flatline
ATMA is a VR exploration thriller having players explore a world inspired by computer hardware. The player navigates the levels and avoids the patrolling drones to find the Chakras.
Lead Level Designer
As the Lead Level Designer, I was in charge of creating the levels and setting up the patrol paths for the drones. I was also in charge of the asset pipeline.
Turn Tales - Interesting Shape
Turn Tales is a mobile Pixel Art dungeon Crawler. Players run a party of adventures through various missions and customize their party with selecting 4 out of 20 available skills per member.
For Turn Tales, I was in charge of Playtest and balancing the 80 skills available across the 5 different classes. I was also in charge of creating the quests and helping with the overall gameplay design.
Photo booth Scenes - LimeLight Photo Booth
LimeLight creates a 3d Photo Booth for users to be in with a green screen and overlays the scenes built in Unreal. The real life camera is synced with the in-engine camera to make the customer look like they are in the scene.
3D Set Designer
My role for LimeLight was to create the scenes in Unreal used for the 3d booths. The scenes included a Jungle, Graveyard, and outerspace.